Fire and Dice: Aircraft
It's always a balance to build a satisfactory level of detail when it comes to air-to-air combat and aerial ground attack whilst keeping a focus on both fast-play principles and eyes on the ground. Fire and Dice aims to do just that but unashamedly cuts some corners to do so. Aerial unit cards are where the fighting statistics are recorded. The first simplification is that no matter what the array of weaponry, the WD value of an aircraft is taken from its forward firing capability for fighters and an average of guns for bombers. Whilst larger aircraft may be bristling with guns, Fire and Dice averages the firepower, dividing the guns by the number of placements (often turrets). No matter how aircraft models are positioned or from what approaches they intercept from, provided the models are placed alongside one another, they fight with these assigned WD values. After all, this is not an air-combat system. Fire and Dice is designed as a ground-based miniature wargame in which air ...









