Fire and Dice: Unit Cards and the Quick Reference Sheet

UNIT CARDS
Fire and Dice relies on unit cards as the primary means of recording and referring to unit attributes. I have generated a format of unit cards which are as basic as I can make them whilst containing all necessary information to operate them during a game.
I have adopted different colours for different nations to separate them from one another and use black and white photos from WW2 to identify the unit type more easily. I have avoided other colour artwork for copyright reasons but for your purposes you can use what you like. I have used the occasional image of my own miniatures.The aim is for you to be able to play the game as far as possible without reference to the core rules. The ideal is that all you will need is your unit cards and the Quick Reference Sheet but of course that's only likely 90% of the time.The core rules admittedly contain quite a number of attribute and modifier tables. Generally, the attribute tables provide the references which enable the generation of the unit cards. They include tables such as Morale Values (MV), Observation (OB) and Concealment Values (CON) and so on. Once the unit cards are created which contain these references, the attribute tables job is done and you shouldn't need to refer to them during a game.
I've also created national Vehicle and Gun Charts for the chief protagonists which compliments the core rules and provides most of what you need to populate your non-infantry unit cards. More on them in a separate article.
QUICK REFERENCE SHEET
The Quick Reference Sheet contains the modifier tables players need to refer to at each step of their turn when rolling for results. The sheet is broken down into Turn Sequence, Observation, Morale, Movement and Shooting sections and I've spread it across two A4 pages which can be printed double-sided and laminated, which is what I do.
Modifier tables only refer to the activating player's rolls as the defending player rolls are always unmodified.



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